HelloWorldScene.h#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__ #include "cocos2d.h"#include "cocostudio/CocoStudio.h"#include "ui\UIEditBox\UIEditBox.h"#include "ui/CocosGUI.h" USING_NS_CC;using namespace ui; class HelloWorld : public cocos2d::Layer, EditBoxDelegate{public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* creat..
in AppDelegate.cpp 60FPS is set. but... You can see 40~50FPS on android. No Solution in google. DAMN!! Do not disappoint! I found 1 Solution with wasting my 5 days. See below. and save your 5 days :) 1. Open the AppDelegate.cpp If you modify the Value of GLContextAttrs, All platforms affected! 2. Edit Values to 0, where in red box so simple! where is my 5 days!! ;( Test on Android again It will ..
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